پنجشنبه ۲۲ شهریور ۰۳ | ۲۱:۵۴ ۶ بازديد
ou take on the role of members of the unofficial gang of the “Baker Street Irregulars”, founded by the famous Sher-
lock Holmes to keep him informed about the word on the street and help him in mysterious cases. This book
contains ten mysterious cases which will be up to you to solve. Four of these cases (books 1 to 4) form the Jack the
Ripper campaign and may allow you to catch the famous serial killer. The other six cases are unconnected.
For each case, you’ll have a series of leads to follow, a map of London, a directory, and the local press.
You also have a list of informants which contain some very qualified people who will assist you in your research (medical
examiner, criminologist, sources…)
Armed with all these elements and with your imagination, you’ll walk the streets of London looking for clues which will
allow you to solve the enigma and answer a series of questions about the case. But nothing’s ever as simple as it seems, and
you will have to be wise if you don’t want to be ridiculed during your final confrontation with Holmes!
Will you surpass the master?
OBJECT OF THE GAME
h 2 h
MAP OF LONDON
This map represents the Victorian city of London in a simplified way. During the game, the map will allow you to locate, for
example, a specific place or verify an alibi. For practical reasons, London is divided into 5 neighbourhoods (North West or
NW, West Centre or WC, South West or SW, East Centre or EC, and South East or SE) divided by blue lines and the Thames.
Each neighbourhood contains numbers which correspond to the addresses of people you will go and question. This division
is also used in the book’s chapters and in the directory. For example, the address of Hyde Park is 95 NW (abridged form, used
in the booklets or in the directory), or otherwise 95 Park Lane NW (long form including the street name, used in the news-
paper). On the map, the places marked in red represent specific areas (such as the British Museum), and the places marked in
black are police stations. Other places aren’t fixed and a given address can thus change ownership from one case to the next. In
addition, numbers indicate a housing block. Thus, the hotel Dacre is located at 62 EC, but it is possible that a character could
also have that address, but without living at the hotel.
In one of the corners of the map is a travel time duration scale. That scale will sometimes allow you to check the movements
of some suspects and thus verify their alibi. To simplify the game, we’ll consider their speed to be fixed, no matter which trans-
port method is used. Of course, the travel time of the players is never taken into account.
lock Holmes to keep him informed about the word on the street and help him in mysterious cases. This book
contains ten mysterious cases which will be up to you to solve. Four of these cases (books 1 to 4) form the Jack the
Ripper campaign and may allow you to catch the famous serial killer. The other six cases are unconnected.
For each case, you’ll have a series of leads to follow, a map of London, a directory, and the local press.
You also have a list of informants which contain some very qualified people who will assist you in your research (medical
examiner, criminologist, sources…)
Armed with all these elements and with your imagination, you’ll walk the streets of London looking for clues which will
allow you to solve the enigma and answer a series of questions about the case. But nothing’s ever as simple as it seems, and
you will have to be wise if you don’t want to be ridiculed during your final confrontation with Holmes!
Will you surpass the master?
OBJECT OF THE GAME
MAP OF LONDON
This map represents the Victorian city of London in a simplified way. During the game, the map will allow you to locate, for
example, a specific place or verify an alibi. For practical reasons, London is divided into 5 neighbourhoods (North West or
NW, West Centre or WC, South West or SW, East Centre or EC, and South East or SE) divided by blue lines and the Thames.
Each neighbourhood contains numbers which correspond to the addresses of people you will go and question. This division
is also used in the book’s chapters and in the directory. For example, the address of Hyde Park is 95 NW (abridged form, used
in the booklets or in the directory), or otherwise 95 Park Lane NW (long form including the street name, used in the news-
paper). On the map, the places marked in red represent specific areas (such as the British Museum), and the places marked in
black are police stations. Other places aren’t fixed and a given address can thus change ownership from one case to the next. In
addition, numbers indicate a housing block. Thus, the hotel Dacre is located at 62 EC, but it is possible that a character could
also have that address, but without living at the hotel.
In one of the corners of the map is a travel time duration scale. That scale will sometimes allow you to check the movements
of some suspects and thus verify their alibi. To simplify the game, we’ll consider their speed to be fixed, no matter which trans-
port method is used. Of course, the travel time of the players is never taken into account.
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